720 Skill Cap (700 to start, 20 as account ages)
250 Stat Cap (225 to Start, + 25 wit Stat Scroll)
Stat Bonuses are Not Capped - Limited by Items Only
Fast Skill/Stat Gains - New Characters start with a Skill Ball to Set 7 Skills to 75 each to and Stat Ball to Choose 225 points of Stats
Mage Casting - 2 FC / 6 FCR
Necromancer Casting - 0 FC / 6 FCR
Paladin Casting - 4 FC / 6 FCR - Paladins with magery of 70+ are subject to a faster casting cap of 2
PvP Spell Damage Increase cap of 15% from an item’s magic property – This does not include spell damage increases derived from intelligence and inscription bonuses.
Maximum Weapon Swing Rate - capped at one swing per 1.25 seconds
Armor Ignore weapon skill has a cap of 45 PvP Damage , PvM damage is not capped
Bandage Interrupt - 19 Damage is required to interrupt bandaging
1200 Luck Soft Cap for Hunting (with extremely diminishing returns thereafter)
-
Suit Bonus Caps
Lower Mana Cost = 40%
Hit Chance Increase = 45%
Defense Chance Increase = 45%
Damage Increase = 100%